It's a shame since by only adding a couple lines to replace that default 'sourcemod' string to the name of the set sourcemod folder would immediately let Sourcemod run multiple instances allowing people like me to run multiple sourcemod servers in one machine. This has been reported in 2010 and re-opened in 2011 via the bug-report channel, but it seems the developer ignored it twice (as seen here: ). I looked over "sm_basepath" method as suggested many times in the past on the forum and the official wiki, but it isn't supported well as AutoExecConfig() has its own default sourcemod folder name so a lot of mods that relies on it end up stop working. However, it seems like Sourcemod isn't capable of doing that. I have a powerhouse server that can run multiple Counter-Strike: Source servers and other game servers without an issue.
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